All Player cards are the same. However the data contained are all different and how those combine and work together are different for each player.
The name area describes the player like age, throwing and bating stance, height and weight, positions played and pitches thrown. We have been told this info is purely cosmetic, though I have learned that is not 100% correct.
The second area is a quick brief history area. One thing to note here, you can mouse over the ML years to get a more accurate ML service time. ML service time is increased by 1 each day of the season, that includes off days.
The next two areas are broken down into two subsets, General & Fielding Ratings and Batting & Pitching Ratings. These two areas determine how the player plays on the field and each one is further broken into two areas.
General & Fielding Ratings
Each is broken down to current and projected and how he has progressed through the years. Current is how he plays today, projected is how he could play in the future according to advance scouting. Everyone sees the current ratings as the same. Accuracy of projected ratings depend on how much one spent on advance scouting, the less spent the more fuzzy these numbers become.
Overall: is a quick overview of how good a player is with all of his stats combined and can be very misleading at times. A pitchers overall can be inflated by a high Stamina while a hitters with high power.
The green markers are defensive ratings: They ultimately identify what position(s) a player can play. Each position has a ML minimum standard, players that equal those standards are adequate at that position, players under will have more errors and minus plays while players above will have less errors and more plus plays. For Example the adequate defensive ratings for a ML SS is:
Range: 80 Glove: 85 Arm Strength: 85 Arm Accuracy: 85 Pitch Calling: 0
To set or change a players primary position, alternates and see the full chart, click on GM Office, Roster Management, Edit Rosters. When the player list is shown you can click on the players position and it will pop up the chart. Most GM's set the players primary position to the optimum projected position then use the check boxes for any alternate position that he can adequately play. Every player can play DH so it should checked unless a DH only. You can click on Show Projected, but not always is that correct. Some GM's only set the primary, but then a player will not be used at an alternate position in a game, unless they manually set the lineup hierarchies.
Note: A left-handed throwing player should only be used at 1B in the infield, unsure about catchers.
The gold markers is the players physical ability.
Durability: For a position player, determines how many games a player can play in a sense. A player that becomes fatigued has a higher risk of being injured, even at 99%. There is a formula I use based on Plate Appearances(PA), 730 * durability% = PA. Durability is also used for pitchers for recovery from an outing. For a Starting Pitcher, the rate of recovery is (fatigue% + durability) - 1 in most cases. For bull pen pitchers the rate of recovery is about the same, however the way fatigue is based is somewhat different.
Health: Determines how healthy a player is. The lower the rating, the more of a chance a player gets injured, especially those below 65 are more prone. Any player can become injured, even those in the 90's.
Speed: How fast a player is, used in conjunction with base running.
Patience: Used in several places where patience is a virtue. Promotions, demotions, waiting on a pitch, and training to name a few.
Temper: Those with a real low rating will get Hit by a Pitch more often, a high rating could ignite a fight on the field when thrown at. This is the only one where higher is not actually better.
Makeup: Determines ratings recovery after being injured, effects of training after rollover, and plays a roll in ratings bumps during the season. A high makeup allows a player to meet his projections and even surpass them in rare occasions.
The Blue markers describe hitting abilities. Several of these work hand in hand with each other.
Contact: How often a player makes contact and puts the ball in play.
Power: How well a player drives the ball. High is extra base hits and home runs.
L and R: More commonly called splits. How a player fares against opposing pitchers. Also plays a factor in getting hits off pitchers and walks.
Eye: How well a player sees pitches and identify mistake pitches.
Baserunning: Used in conjunction with speed in getting infield hits and stealing bases. A player with speed in the 60's and a high baserunning rating can be just as sucessfull as a runner with speed in the 90's with low baserunning rating.
Bunt: How well a player can lay down a bunt and move baserunners along.
Push/Pull: Mostly overlooked, but used to determine where a ball put in play goes. A 0 indicates a dead pull hitter and a 100 would be dead opposite field.
Red markers describes pitching abilities. Like hitting they work hand in hand.
Stamina: Determines how many pitches can be thrown in an outing without becoming overly fatigued. Durability determines recovery rate from pitching fatigue.
Control: Determines how well a pitcher finds the strike zone with a pitch or out of the strike zone when needed.
L and R or splits: How effective a pitcher is against batters. vsR of 70 and above is desired.
Velocity: High velocity is a strike out pitcher while low velocity is a movement pitcher.
GB/FB: A pitchers tendency to have batters hit fly balls or ground balls, high rating of course means more ground balls.
Pitches: Ratings of each pitch and how well they are thrown in conjunction with control of course. First pitch is a pitchers out pitch. They say an anemic pitch rarely or never gets thrown.
One last thing about the player card is the green plus sign (add to clipboard) on the bottom left side. If you wish to link a player to the world chat, click the green plus. When you go to the world chat area, click the up arrow and it will copy the link location in. If you want to link several players at one time, open the player cards individually, then go to the chat window. You will need to click on the Plus sign and the up arrow for each card.